Blender Modeling
Hard-surface, organic shapes, and environment pieces — from blockout to game-ready assets.
Vexpyr Studios
Game Dev Streams
Live Visual Game Development and Creation
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Building worlds in public. Follow along as I model in Blender, craft Niagara effects, and bring characters to life — all live.
Hard-surface, organic shapes, and environment pieces — from blockout to game-ready assets.
Real-time particles and effects in Unreal Engine. Spells, ambience, and impact moments.
Concept to rig-ready characters. Sculpting, retopo, texturing, and stylized pipelines.